In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. Of course thats what I did, which ended up taking a lot longer than I anticipated. What do you think should be the core idea behind something like that? The main goal. If you mess up the parry then youre going to get smacked. Seems like this could have the potential to be a cool puzzle, right? Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. Usage in Breath of the Wild. In these hours exploring I had done quite a few shrines. It is possible to get this right but it requires very precise timing that is honestly well beyond any other timing challenge in the game. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. The game trains you to be on the look out for any potential place one of these guys might be hidingon top of a temple, or hiding under a suspiciously placed rock. This is the whole shrine. enemies, buildings, NPCs). The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. It would have also made what happened to me impossible: all the combat shrines I found early on would have all been minor ones, then modest ones in the middle of the game, and major toward the end. I think this split might be a bit hard to follow so lets refresh all the shrines on the timeline. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . Because it would have been yet another thing I would have had to stop myself from using to make the game fun. Then you throw a ball through the door it opened into another pit. This is the first boss I fought, and its the first time I am ever fighting him. Every 45 minutes in the game, you are going to get a notification that explains where the shipwreck has occurred. At any point. Then it goes full frogger and has three more rafts. The dodge button should be the sprint button. The game was just this for me during that period. Its repeating that again. Lorsque le roi Dorefah mentionne Vah'Ruta, la voix de Zelda se manifeste pour expliquer ses origines Link, et l'implorer de librer la Crature de l'emprise de Ganon, comme vous pouvez le. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions If youre parrying an attack in Dark Souls then thats the reward youre trying to skill your way to by getting the timing right. Holy hell that game really did a number on me. But WHY is the exploration good? That sounds like an exaggeration as Im reading it back now. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? I have a feeling thats what a lot of people have been looking forward to in this video so lets get to that now. First, lets establish the four tutorial shrines as a baseline for what I consider to be a good series of puzzles. 10 of these levels are some of the best content youve ever experienced. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . More than that though, the many villages in the game are prospering. 36 armor is negating 36 weapon damage. I can only be vague about this because Breath of the Wild doesnt do this. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. Just in case Im forgetting one we can increase that number to 4. Which, unfortunately, matches some of my thoughts on combat. Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. No puzzle inside the shrine. I just want to reiterate real quick: those are all the mini-bosses there are. What makes this immensely frustrating on things like the lynel fights and the Thunderblight boss is that if flurry rush doesnt activate you can sometimes dodge into damage. However, in the presence of guardian enemies, it gains a damage buff. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. Stasis allows you to freeze objects in time. You almost always have your map and you can fast travel to shrines youve found, so its not really possible to get properly lost or stuckwith only a few exceptions like Eventide Isle. And this lynel was capable of shooting arrows that could clip through the ceiling to kill me. This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. That boss is actually pretty good if youre not overpowered. You can force him to do a slam move, run away, and then get some easy hits in. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. With these permanent weapons you could also add a new collectible in the world to find and acquiresome resource that allows you to increase the power of these weapons as the game goes on, just not in a way that breaks the game like armor does. This is all great stuff. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. I learned to sprint out of the way of its arrows. Close . But often its so awkward to properly dodge or switch targets. Often the best dialogue occurs when a character avoids the truth. If players can heal themselves instantly of any damage, then it makes sense that enemies should spike damage really high. I wish I captured more of the dialogue as I played through the game, but I've included a few gems below along with some of the classics. Breath of the Wild embraced that. The Master Sword is the only weapon in the game that doesnt break permanently. Mini-bosses have the same problem. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. I didnt do any of the main quests. The most subjective one is that the world is really something to look at. Which was a big reason why I favored stamina upgrades over heart containers as I played. A lot of this is going to be subjective. Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. What I know for certain however, is that its NOT caused by clearing the Divine Beast dungeons. At the end of the game, while searching for the final ones, I was finding modest and minor combat shrines that I could kill without any effort at all. That theyre flexible and therefore fun. This enemy has very slow, predictable movements in phase one. The shrines are the worst feature in Breath of the Wild. Thats a cool idea! Youre also incentivized to incorporate a lot of Links mobility options. Make some of them have more than one spirit orb and stages of progression on ideas so that more can be built on whatever foundationsay, burning leaves to reveal hidden paths and switchesthat each shrine is based on. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. Hylia Serif is probably the "Breath of the Wild font" you are looking for. There are many, many ways to achieve the goals on this list that are better than the game currently works. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. You can also skip some of it on your second playthrough when you know what youre doing. Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. A lot of people would argue that the ending of a game, story, or movie, is the most important part that you have to nail down. Ive said it a few times now: that I loved this part of the game. The major downside is that the "data" is contained in your scene (unless you reference txt/xml files), so if you changed a class in a major way (changed the name of a variable), the data . A fair assessment. Some of these are obvious, while others are harder to recognize. Yet even this far away, because hes in an active damage state, the game gives you the reward. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. Its the reason why I enjoyed the Great Plateau so much on both playthroughs, and also returning to that highly focused system on Eventide Island. Same goes for puzzles. You can cheese it even more with stasis so those eye shots are even easierwhich is another way you can add to the long list of methods used to destroy the combat system in Breath of the Wild. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. Theres no strife. This is the other way the balance issue can go. Hetsu the Broccoli Man allows you to carry so many more weapons in exchange for korok seeds. They likely didnt want the small and medium sized ones out in the world because then the combat shrines wouldnt feel specialbut theyre already overused in that environment. But on the other side, you have another game. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. Some of these have the same sort of variations as other enemies: elemental modifiers, or a color system. Tip 3: Let the Characters "Speak for Themselves" - Be True to Each Character's Voice. As a silent protagonist, Link has had few chances over the years to show his full personality, and Breath of the Wild Link is no exception. Fire? All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. Even with no weapon, this little silver goblin things 6 hearts is close to it. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. that must shine upon Hyrule once again. There are only three weapon types in Breath of the Wild. Same for some of the lynel attacks. First lets get out of this chamber. Which finally brings us to the next point on the list. So youre given more details about how you ended up sleeping in the shrine at the beginningbecause you fell in battle and had to be taken there to be resurrected 100 years agoand have the goal of the game. Published Sep 3, 2021 The Legend of Zelda: Breath of the Wild is a seemingly infinite abyss of secrets, with fans now discovering pieces of hidden dialogue. You want to avoid the situation of having half of your weapons with low durability, so it makes sense to keep using the same weapon until it breaks before moving onto another, which also frees up a slot for whatever weapon you find next. All of them. And cooking recipes that use any Hearty ingredient automatically become full heals after cooking. There was genuine beauty to be found in this game for me. He died to a couple of guardians instead. As in, the first place most players are going to go after leaving the shrine at the start of the game. However, these are all good things in my opinion. Therell be a puzzle of some sort in the world, or some task you need to do. It just automatically plays this introduction sequence and gives you control of Link. The German dialogue is apparently: "Ob der Held die Meere berquert oder eine Verbindung mit der . Magnesis allows you to lift up metal objects. Or maybe they would have to be preserved in special containers after cooking. Eventually I saw my first silver moblin and then even a silver lynel because even they have tougher versions too. A MINDFUL BREATHING SCRIPT Start by settling into a comfortable position and allow your eyes to close or keep them open with a . The first change I noticed were the black bokoblins. Forest in background, pile of Mice and squirrels beside the rock. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Inconsistent Rules, Mobility, and Balance. Combat is fragile because Breath of the Wild is a game that is too easily broken. "Open your eyes." Princess Zelda. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. Or stasis boulders or logs to smash into enemies. I understand that it can be enjoyable to do stuff like that. More important than all of this however, is that I stumbled into the Lost Woods and found the Master Sword. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. When I played, the Master Sword became my pickaxe. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. Turn the game on, and once you're in, click the star icon on the left side of the screen. This turned me off the combat for dozens of hours after this. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. Or I could not dodge them either, even that didnt matter. The shrine puzzle was in the world instead. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. This is especially true when your character is in a compromising situation, which should be quite often since that often makes for a great scene. This was made even more interesting by the first memory you access, since it introduces a bunch of characters and heavily hints that this ritual and bond between Link and Zelda isnt all it appears to be. You have the fields, a mountain range, the ruins of the temple of time, and your first tower to find. Puzzles could be designed around the player always having access to bombs because of that. I strongly agree about the food. But if theyre waddling around before they do it, or if you werent in range and suddenly come into range, then they instantly trigger the attack at a supersonic speed. And this is where you upgrade your equipment slots and return to try to pull out the Master Sword when you get a new heart container. Or this shrine that was similar to the inside of a giant clock. And theres seemingly always more than one thing that catches your eye on the way down. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. Which is why percentages would have been so much better. Or lighting these torches in the desertwhich takes less than a minute. You can also see examples of this when, during the slow motion dodge animation, Link actually collides with the enemy weapon from a bad dodge and still gets the rush mode. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. Even if you only have three hearts and the attack does so much more damage. I do have to say that this fight has a lot of cool details. Links mobility. Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. While I do agree that Nintendo could have done WAY more combining magnesis/stasis/bombs/etc., Id argue that all Zeldas fail to create truly interesting puzzles in much the same way. That is - from Imperial Ship shipwrecks. No famine. And then you do that, wait some more, and do it again. The worst offender for stuff like this are the bokoblins with spears. Maybe it could be upgraded to create ice blocks even when there isnt water around? The most memorable of these stories for me was climbing the frozen mountain range in the southwest part of the world. Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. Every heart container is made up of 4 quarters. But every month we have large bills Thats how poorly designed this puzzle is. 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