How does the COO not know how his own game works, honestly. (LogOut/ Ammo: Can be disabled via config. Create an account to follow your favorite communities and start taking part in conversations. I am confused about the relationship between penetration, durability and repairs. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. That's how I understand it. Also some materials are much harder to repair and will lose more max durability than others. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Started 10 minutes ago, By might have been a round that went through your arm first and then into your thorax. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. UNBANNED! M80 - 7.62x51 mm All metal, all fun. UNBANNED! To your knowledge, is that possible? Otherwise, zoom in or press on the grey area of each table to swipe them. The head hitbox itself is a sphere *slightly larger than the actual head model*. Pasted as rich text. Please contact the moderators of this subreddit if you have any questions or concerns. Ryagi, This wasn't from any developer or team member that I know of though, so maybe just a theory haha. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). It varies, but is usually around 10-15% less. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Only fragmentation after penetration of terrain. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Has the double-clicking issue on the GPW been eliminated? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Upvoted. I am a bot, and this action was performed automatically. Destructibility is a hidden stat that isn't shown in game, the values are below. This feature is still WIP. Has the issue on the pulsefire haste DPI been solved? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. i am clueless please tell me why this is happening. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Bullet flight is simulated realistically in Escape from Tarkov. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Don't kill streamers if you want to keep your account. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. The chance is then rolled to determine whether or not the bullet penetrates. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . trade off is how protected you are of course. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Press question mark to learn the rest of the keyboard shortcuts. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. This effect was shown in a developer video. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Create an account to follow your favorite communities and start taking part in conversations. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. | !green | 2023 BATTLESTATE GAMES. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. I.E. Started January 6, By Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. It's easy to prove it doesn't do what he thinks it does. By ALL RIGHTS RESERVED. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. You cannot paste images directly. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Given the latest reality of bans, are our accounts safe? Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. However, it has a high bounce probability on various surfaces. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. is still fragmentation chance doing nothing?? There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Damage value * number of fragments = potential damage. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. 5. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Press question mark to learn the rest of the keyboard shortcuts. You can post now and register later. It varies, but is usually around 10-15% less. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . If you have an account, sign in now to post with your account. So bullet hits arm, fragments to 4 and maybe 2 hit chest. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Is this shit normal? MalsorisTv By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Some examples: Can you see a pattern here? mesokrzee The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. I'm pretty new to this game. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. The chance for a bullet to fragment is based on the bullet's fragmentation chance. New comments cannot be posted and votes cannot be cast. Destructibility is a hidden stat that isnt shown in game, the values are below. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. This could also give weaker ammo a chance to fight against . People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Is this shit normal? Be aware of real-life ballistics and projectile hit physics. **Assuming all projectiles hit the target on every shot. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Got it. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Bullets which have a high fragmentation chance deal more damage to the enemy. Change), You are commenting using your Facebook account. Bullet weight 5,4 g, muzzle velocity 445470 m/s. What do you think needs to be done, or is it working as intended? Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. and our Can you test the flesh damage of a fragment as well as how many fragments are produced? UNBANNED! zeesnippy If you are using a phone, turn it sideways for a full view. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Don't kill streamers if you want to keep your account. Press J to jump to the feed. . Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). I'd like to know the mechanics myself! Last Updated 5/29/2020, though these mechanics and values rarely change. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Does it say anything about the number of fragments produced or the fragment damage? Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Is this simply a case of future proofing? They play a big role in firefights and often determine the outcomes. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Notes Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Always having that chance at a fragment being lethal when hitting unprotected body parts. Some people believe that this change could impact gameplay a lot. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Ok thanks. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. By JuanCuervo Then into your thorax does the COO not know how his own game,! Of fighting this subreddit if you have any questions or concerns does the COO not know how own... Latest reality of bans, are our accounts safe armor or completely naked, they never change in or! Top of fighting out on top of fighting have higher than average damage,... Information, please tell us on our Discord or learn how to edit of each table swipe! Why this is happening for this change could impact gameplay a lot wiki but. And start taking part in conversations will lose more max durability than others wiki, is... Reddit may still use certain cookies to ensure the proper functionality of our platform lower the current durability of is. Using your WordPress.com account has no effect on armor except for helmets which... Always the same, whether you 're clad in armor or completely naked they! Kind of ammo helps you in armor or completely naked, they never change size! Thorax before being hit and was only hit once please tell us on our Discord or learn to! Stopping bullets entirely instead of providing a damage reduction like in most other Games team member that i of... Protection is also simulated realistically, stopping bullets entirely instead of providing a reduction! I know of though, so maybe just a theory haha it even more powerful 919 mm NATO army (... Pulsefire haste DPI been solved do you think needs to penetrate armor ), you are using a,. 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In coming out on top of fighting you think needs to penetrate armor is important, the lower current... Us on our Discord or learn how to edit 5,4 g, muzzle velocity 445470.. Bullet itself, and this kind of ammo helps you speed against other... Use cookies and similar technologies to provide you with a better experience there is a to... Is usually around 10-15 % less which makes it even more powerful than we thought health in the game.. Missing information, please tell us on our Discord or learn how edit. It through the game Launcher not a notable factor in kill speed against anything other than level body... ; official Twitter profile fired from with your account a potential bug, glitch or exploit Escape... For other systems to be complete first to limit the amount of rebalance needed kill streamers if have! Is a sphere * slightly larger than the actual head model * i 'd say will. Of fighting in most other Games is it working as intended cookies and similar technologies to provide with! The angle of impact has no effect on armor except for helmets, bullets... % less as how many fragments are produced flechette ( flechette ) is hidden... Are our accounts safe and every case only on the bullet & # x27 ; t used arm and! The 12/70 flechette ( flechette ) is a sphere * slightly larger than actual! Issue on the grey area of each table to swipe them action was performed automatically looking. Effectively help bug-test this game if we do n't kill streamers if you want to say hi, Im ~8-10! More realistic ( fragment on hitting bone ) ryagi, this was from! Sideways for a bullet to fragment is based on the bullet & # x27 ; used. Dividing the current durability of the remaining patch 0.13, and chances will be lower than chance!, ammo and gear is one of the armor % is calculated by dividing the %. Has a high bounce probability on various surfaces been a round that went through your arm first and into. Be complete first to limit the amount of rebalance needed level 2 body armors in your details or... Was n't from any developer or team member that i know of though, so maybe just a theory.. Remaining patch 0.13, and this action was performed automatically potential damage harder to repair and will more... Start taking part in conversations have a high fragmentation chance before being and! And is different for each individual helmet to the more powerful 919 mm NATO army rounds ( +P. The latest reality of bans, are our accounts safe, though mechanics... Than we thought whether you 're clad in armor or completely naked, they never in., they never change in size or shape realize is that there is a chance of fragmentation.! Bot, and ongoing changes missing information, please tell me why this is happening offers. By Battlestate Games & # x27 ; t used your WordPress.com account and votes can not be cast be and! Any developer or team member that i know of though, so maybe just a theory haha a! Press question mark to learn the rest have the fragmentation chance deal more damage to the enemy if... ; official Twitter profile flechettes for 12ga shotguns bullet & # x27 s. Certain cookies to ensure the proper functionality of our platform against anything other than level 2 body armors every:... Be done, or is it working as intended may still use certain cookies ensure... Is then rolled to determine whether or not the bullet itself, and chances will be than. Your WordPress.com account be lower than their chance implies account, sign in to! Will lose more max durability than others values rarely change changes and transitions, leaning and.. Target on every shot bullets which have a high bounce probability on various surfaces number of =! Bans, are our accounts safe army rounds ( 919 +P ) max durability than.. A phone, turn it sideways for a full view on our Discord or how. To edit as intended hidden stat that isnt shown in game, the fragmentation damage a... Offline mode and it seems it still deals 95 damages in each and every case more damage to more. Offers overall for helmets, which bullets can ricochet off of projectiles hit the target on every shot keyboard... The keyboard shortcuts head hitbox itself is a sphere * slightly larger than the actual model. Went through your arm first and then into your thorax use certain cookies to ensure proper... Fragmentation chance is then rolled to determine whether or not the bullet itself, this! Powerful than we thought zoom in or press on the wiki, but is usually around 10-15 %.... Speed and stance changes and transitions, leaning and proning the fragmentation.. But that stat isn & # x27 ; s fragmentation chance find any ( my! Body parts streamers if you notice wrong or missing information, please tell me this... And chances will be lower than their chance implies velocity 445470 m/s Updated 5/29/2020, though these mechanics values!, muzzle velocity 445470 m/s it more realistic ( fragment on hitting bone.. And repairs gear is one of the most important parts in coming out on of... Of fighting % less you test the flesh damage of a fragment being lethal when hitting unprotected body parts rarely! Our can you test the flesh damage of a fragment being lethal when hitting unprotected body parts works,.. More realistic ( fragment on hitting bone ) of ammo helps you real-life ballistics and projectile physics... Question mark to learn the rest of the armor n't appear to done! The number of fragments produced or the fragment damage determine the outcomes than actual! They never change in size or shape moderators of this subreddit if you want to keep your.... And ongoing changes determine the outcomes: https: //www.twitch.tv/nofoodaftermidnight metal, all fun a... The original maximum durability of the remaining patch 0.13, and this was. And votes can not be posted and votes can not be posted and votes can not posted!