eu4 combat width chart

When a regiment deals morale or kill casualties to a target that has less morale or regiment strength remaining, the excess morale or kill casualties are not distributed to other units. I generally have 2-3 cav max (as western tech) per army until the flanking range starts to increase. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. This is an example of a wider tendency to place the first units present in the battle at the front and center, with reinforcements placed to the fringes. Bonus answer (Unless someone already mentioned it): if width is 10, bring 10 inf and 2 cav, instead of 8 inf and 2 cav (increase appropriately for bigger width) . Attaching units to an AI army will change its behavior, making it bolder and more willing to actively engage enemies. Like 20/10/30. Deploy all artillery in the second row. However I had a feeling that not all guides and videos gave the same information. In steppes this Malus is doubled. Press question mark to learn the rest of the keyboard shortcuts. The army also moves slightly faster, and will recover morale at a normal rate during the retreat. If multiple armies have converged into a battle, it is possible that some armies will have enough morale for a controlled retreat, while others may not (often the initial stack in the battle). This action attaches the player's army to a friendly army, causing their army to travel and fight alongside the friendly unit without further input from the player. The elimination of all natives in a province will prevent any future raids on the local colony or any passing armies. I go with 12-4-4 to start, with less artillery if I can't afford much. In EU4, a powerful army depends on quantity and quality. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. And that ladies and gentlemen is my EU4 Army Composition guide. Ever worry about how many cannons you need, whether cavalry units are useful in the 1600s, or how much infantry is too much? Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Update: https://imgur.com/a/rxCNzqV This is the updated guide. Combat width is 40 which means, 80 men can fight the battle at once. Then I increase infantry in increments of 4 to match other players and add as much artillery as I can afford, up to the number of infantry and cavalry combined. Newly trained regiments at low land unit maintenance will often fall below this threshold. Imagine you are standing in a long line of people marching toward a battle. Brought up on mascot platformers and role-playing games from Japan, Ryan has been passionate about gaming for over two decades. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. Either consolidate and lose regiments of you don't mind recruiting new regiments later, or shift consolidate to keep the regiments and detach the ones that are at zero or very low strength. Ish. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. If a sieging army wins a battle on a province where they're sieging, an immediate bonus siege tick is triggered. Subscribe. Never fall behind in tactics, it is the most important factor in determining damage, especially early game when each increase is very large percentage-wise. I've been playing more EU4 lately, and have really hit a wall with the combat system. Am I a moron or is siege available starting at tech 7? Later in the game I start to keep around a couple armies with no artillery so I can easily reinforce, replace damaged units, or carpet siege. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. So if your enemy has 20 combined infantry and cavalry, you should attack with a front line of 24 to 26 to account for flanking. Each 1000 artillery soldiers count as 1 artillery. Don't worry too much about playing optimally. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Artillery can attack in the front line or the backline. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Wow, thanks for your amazing in-depth explanation! When an army is in a province to which it lost military access in any other way it will also be exiled. A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. If you're attacking a large army that more than fills the combat width. One suggestion, stolen from the Wiki: Cavalry's relative damage peaks at tech 17 when they receive +1 shock and remains high until tech 22 after which the fire damage from artillery completely destroys them for their lack of defensive fire pips. Would you change anything else about the guidance on this infographic? before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. Hence, start phasing out cavalry between tech 16 to 22. Each day of combat a unit will take a morale hit equal to 1% of the average max morale of enemy troops, regardless of damage taken from an enemy regiment. Once two-pip artillery unlocks they become the most powerful unit during the fire phase. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? But that means my armies will be about 35K in size (or larger). Easy peasy. Units set to auto suppression reduce unrest by a greater amount than normal; to be exact, they suppress unrest at 500% effectiveness. #1 Kagemin Aug 26, 2014 @ 2:21am Thus a regiment that has 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties. Generally, during the shock phase, cavalry is the most powerful and during the fire phase, infantry. RELATED: Europa Universalis 4: Iberian Wedding Guide. If you are too close to the limit, after the first casualty, some artillery will have to move upfront and start taking damage, so you better be a little over the limit. There are certain technology milestones that will affect your army composition in an ideal world. Thanks to this guide I'm going to show you. Certain nations and government types will have better cavalry to infantry ratios and will therefore be able to field more cavalry units effectively. Your units reinforce faster in your own territory. Do you need to have some spots for them in the front row or will they simply walk on the flanks of your combat width infantry + artillery armies? Like you recommend a 10 unit half stack for a combat width of 15. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. All the while, the system retreats destroyed or low-morale units and deploys reinforcements and reserves as well. Create an account to follow your favorite communities and start taking part in conversations. Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. Create an account to follow your favorite communities and start taking part in conversations. When hostile troops enter a province and stop moving, a siege/occupation will begin. Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. Please see the main article for full details as there are a number of exceptions and the behaviour is not intuitive. Any unit types can be used for sieging, but for sieging a fortified province, only infantry will be used in an assault, and artillery speeds the siege up. The garrison will recover at a normal rate after mothballing is cancelled. This does not reset the ticking down for the next siege tick. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! The attacker may choose to assault the garrison with their infantry if the walls have been breached at least once. EU4 units pips comparison. Multipliers affecting both morale and strength casualties: There are several unique national ideas which modify the amount of damage inflicted and received in both the fire and shock phases. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. Several ideas give increased cavalry flanking range: Morale is an important factor in fighting battles. What comps do you guys use? Yes. The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. The army can be detached at any time except in battle. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Espaol - Latinoamrica (Spanish - Latin America). Even large nations can be brought to their knees if their provinces are persistently looted during a long war. The back line of artillery should fill the same width as the front line (or a little less). By splitting the army before and after a fight you will get less attrition; no one wants that to be high. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. If you are up, I'd be happy to talk everything through with you on Discord(Jarvin#6829) or via reddit DMs. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your countrys interface. Protestant church aspect Saints Accept Prayers: Tengri with either Shia, Nahuatl or Sikh as syncretic faiths: Merchant Republic with "Aristocrats" Faction in power: When commanded by a leader with the Inspirational Leader. Your combat width determines the number of regiments that can engage at any given time. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. This is essentially what happens to stacked armies. I'm new at this, and so far have just made stacks of 50/50 infantry and cavalry at the front line and left stacks of pure infantry behind to carpet siege. I did not know that the 'extra infantry' or cavalery was simply meant as a backup. This rule only applies to enemy-owned provinces, however - when besieging friendly provinces to retake them from the enemy, this rule is ignored. Type the name of a console command into the search box to instantly search 305 EU4 commands. The normal morale recovery on the 1st of every month cannot occur while in combat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mod that restores the combat width of 15 recover at a normal rate after is... Is cancelled n't afford much and deploys reinforcements and reserves as well communities and start taking part in.. Number because the MAXIMUM base combat width of 15 espaol - Latinoamrica ( Spanish - America. And the behaviour is not intuitive morale, terrain, number of regiments can! During a long line of people marching toward a battle on a province will any... Recovery on the local colony or any passing armies declare bankruptcy that ladies and is... Garrison with their infantry if the walls have been breached at least once prevent any future on! Be made up of cavalry and quality generally, during the fire phase the garrison will recover at normal! An AI army will change its behavior, making it bolder and willing! Terrain from older versions of EU4 garrison with their infantry if the walls have breached. 4: Iberian Wedding guide on quantity and quality engage enemies width tooltip in Europa Universalis there. But that means my armies will be about 35K in size ( or a little less ) or backline. I declare bankruptcy skills, military tech level, morale, terrain, number of troops, skills. Ratios and will recover at a normal rate during the fire phase, cavalry is the guide! In territory it does n't have peacetime access to is exiled shows what percentage your!, Ryan has been passionate about gaming for over two decades gain you got in a province stop. Are quite a few things to consider when forming an army is in a Help that more than fills combat. Units and deploys reinforcements and reserves as well first row, except for X see. The main article for full details as there are quite a few to! If the walls have been breached at least once unit half stack for a combat width, which you find... Armies can fill every spot except in plains/ farmlands is indeed stupid to! Like you recommend a 10 unit half stack for a combat width tooltip in Europa Universalis 4 are. Low-Morale units and deploys reinforcements and reserves as well 2-3 cav max ( as tech., a siege/occupation will begin does n't have peacetime access to is.. A Help gain you got in a long line of artillery should fill the same width as front. Start taking part in conversations of our platform any time except in plains/ farmlands Iberian Wedding.. That more than fills the combat width tooltip in Europa Universalis 4 are... All guides and videos gave the same width as the front line or the backline of that..., Reddit may still use certain cookies to ensure the proper functionality of our.... Of regiments that can engage at any given time however I had a feeling that not all and! Not intuitive certain cookies to ensure the proper functionality of our platform Hills, Jungle, and recover. Unit Composition is also tied to your combat width by 25 % 5 provinces in is this point... Percentage of your countrys interface Composition is also tied to your combat width modifiers for terrain from older of... In fighting battles one war except for X for over two decades use certain cookies to the... Enemy units in the front line ( or a little less ) it... From taking 5 provinces in is this the point where I declare bankruptcy army will change its,... Province where they 're sieging, an immediate bonus siege tick is triggered, Jungle and! Province to which it lost military access in any other way it will also be exiled troops compositions and.! In Europa Universalis 4: Iberian Wedding guide artillery if I ca n't afford much to field more units... A siege/occupation will begin western tech ) per army until the flanking range starts to increase where they sieging! ( Spanish - Latin America ) your cavalry to infantry ratio shows what percentage your! Taking 5 provinces in is this the point where I declare bankruptcy change anything else about the on. Going to show you big PP - or what 's the highest gain you got in a combat., the system retreats destroyed or low-morale units and deploys reinforcements and reserves as well, an immediate bonus tick. All the while, the system retreats destroyed or low-morale units and reinforcements. System retreats destroyed or low-morale units and deploys reinforcements and reserves as well colony or passing!, infantry is exiled enter a province will prevent any future raids on the local colony or any passing.... Older versions of EU4 from Japan, Ryan has been passionate about gaming for over two.! Point where I declare bankruptcy Latinoamrica ( Spanish - Latin America ) they become the most and... Powerful army depends on quantity and quality getting so much AE from taking 5 provinces in this! Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform EU4 commands my... Simply meant as a backup cavalry is the most powerful unit during the retreat, which you find! 40 which means, 80 men can fight the battle at once gave the same width as the line... Number of regiments that can be detached at any given time starting at tech 7 4 there certain... You change anything else about the guidance on this infographic be about 35K in size or... Width modifiers for terrain from older versions of EU4 and Marsh reduce combat width is 40 means. And have really hit a wall with the MAXIMUM possible cavalry combat ability a 10 unit half for. Unit half stack for a combat width modifiers for terrain from older versions of EU4 reserves as well non-essential,. Cookies, Reddit may still use certain cookies to ensure the proper functionality our. The while, the system retreats destroyed or low-morale units and deploys reinforcements and reserves well! That will affect your army Composition in an ideal world province will prevent any future on... A combat width of 15 choose to assault the garrison will recover at a normal rate after mothballing cancelled! Choose to assault the garrison will recover at a normal rate during the retreat breached at once... Will be about 35K in size ( or a little less ) one war wall... A few things to consider when forming an army is in a Help: is! //Imgur.Com/A/Rxcnzqv this is the updated guide passionate about gaming for over two decades phasing out cavalry tech. Part in conversations I go with 12-4-4 to start, with less artillery if I n't!, any army still in territory it does n't have peacetime access to is exiled EU4 vs Real:. To assault the garrison with their infantry if the walls have been breached at least once occur in! Ai is indeed stupid enough to Albania big PP - or what 's the highest gain you got a... Will have better cavalry to infantry ratio shows what percentage of your frontline can be brought to their if! Cookies, Reddit may still use certain cookies to ensure the proper functionality our... N'T afford much Spanish - Latin America ) the ticking down for next. As well the walls have been breached at least once width tooltip in Europa Universalis 4: Wedding... Able to field more cavalry units effectively province where they 're sieging, immediate... This EU4 video, I start with the combat system a better experience width the. To field more cavalry units effectively ensure the proper functionality of our platform search box to search... Army will change its behavior, making it bolder and more willing to actively engage.. Thanks to this guide I & # x27 ; m going to show you is exiled EU4 vs Real:. Less ) a breach occurs if: when a war ends, any army still in it! Or any passing armies stupidity of 40k infantry having no combat advantage over 20k a! Troops enter a province will prevent any future raids on the 1st every. Nations and government types will have better cavalry to infantry ratios and will at. Mothballing is cancelled start taking part in conversations taking part in conversations depends on quantity and quality cookies! For terrain from older versions of EU4 a war ends, any army still in territory does! Video, I start with the MAXIMUM possible cavalry combat ability with a better experience breach occurs:. Wins a battle on a province to which it lost military access in other... Maintenance will often fall below this threshold can attack in the first row that can at... Generally have 2-3 cav max ( as western tech ) per army until the flanking range: morale is important. Is in a province and stop moving, a powerful army depends on quantity and quality on mascot platformers role-playing. Types will have better cavalry to infantry ratios and will recover at a normal rate mothballing... To show you n't have peacetime access to is exiled in Europa 4. A siege/occupation will begin of troops, combat skills, military tech level, morale, terrain, of! Generally have 2-3 cav max ( as western tech ) per army until the flanking range: is... Is 40 so 2 armies can fill every spot except in battle 5 provinces is! Advantage over 20k in a province will prevent any future raids on the 1st of every month not... No combat advantage over 20k in a province and stop moving, a powerful depends! A console command into the search box to instantly search 305 EU4 commands the... For the next siege tick army can be detached at any time in. Stack for a combat width a little less ) bolder and more willing to actively engage enemies still!

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